Monday, October 1, 2012

Trainstation



I wanted to create an aerial image for a long time. Now a theme 'trainstation' came by so I combined those two.

Wip: I need to add more station-elements and maybe even some sci-fi stuff to make it a bit more exciting




Paintball gun

Industrial design of the Week - Paintballgun. I wanted the gun to be composed out of multiple parts from other guns and stuff. But I think the thumbnail has more roughness to it then the final, the final is a bit too clean to be a 'scrapgun'


Wednesday, September 26, 2012

3D Reach Windturbine

Windturbine from Reach. The middle is hollow but I haven't checked out how the fans are attached. I think by the end of each fan?! Otherwise the designer has made a pretty looking-not working design.


Monday, September 24, 2012

3DSMAX - Reach studies

I used silo's from Halo Reach to practice my modeling. I stumbled upon a few problems, some I could handle, some I couldn't. But this is not bad for the first times of modeling, if I say so myself.



Saturday, September 22, 2012

speedpaintings



This second one started as a Alchemy-sketch. Seeing it now I should have made the dark in the midground a little less dark.

Tuesday, July 10, 2012

Design sketches


After a lot of pencil work I tried one digital again. Maybe I'll make this one into a digital painting one of these days. But first the design could use some changes


The delivery-mobile. For hovering and flying through the city. Has legs to rest on and can maneuver quicker while on legs. A small step is required to enter and leave the vehicle at the depot. But how will the courier deliver the package in a building then.. I should have designed a door or something

Small flying scooter-mobile. Could be used by police of racers. With turbojet engines instead of turbofan, otherwise the legs of the driver would be sucked towards the engines.


I a time where terrorists and thieves have their hands on radar-technology and where the world's oil-supplyment is scarce oil companies had to create a more stealthier and better armored truck. The oil is divided into 4 sections. When one tank will be shot open the other tanks can remain at full capacity.

Tuesday, July 3, 2012

Design sketches


An ugly photo-upload since scanning sucks..
And I see that I need to check my perspective some more before I put own the final lines

Sunday, July 1, 2012

Moviestill and speedies



Filmstill-study of Bladerunner, many more to come.
And some quick semi-cartoony art of trees

Back to the design sketches again. Will upload them asap

Saturday, June 9, 2012

Design sketch


I'm way too busy with commercial work, I'm craving for time to draw something for my own!! Here's a somewhat out of proportion-sketch

Sunday, June 3, 2012

Thursday, May 24, 2012

Sketchup start

I started with the SketchUp tutorials (table is from the third tutorial?) and created a station-clock with a photo as reference. Quite happy with the fast learning-curve, but still SketchUp can be a pain in the *ss.. Next to learning what you can do with the software you also have to learn what you NOT should do with it!


En plein air 001

First plein-air painting. Conclusion, it's not chill to paint with a laptop and tablet on your lap. Especially when your sitting uncomfortable on a stone slope. Last touches (textures, levels) done at home.
I'll try to pick a more interesting spot next time

Monday, May 14, 2012

EOW (Environment of the week) + sketches

Underwater research facility. didn't worked out that well..


Animal sketches from life, although the beasts were stuffed!:


IDW (Industrial design of the week)

Two entries for the IDW;

Repurposed War-walker (new function after the war)


Zombie repellant: